lerp method

  1. @override
List<double> lerp(
  1. double t
)
override

Returns the value this variable has at the given animation clock value.

The default implementation of this method uses the +, -, and * operators on T. The begin and end properties must therefore be non-null by the time this method is called.

In general, however, it is possible for this to return null, especially when t=0.0 and begin is null, or t=1.0 and end is null.

Implementation

@override
List<double> lerp(double t) {
  assert(begin != null);
  assert(end != null);
  assert(begin!.length == end!.length);

  final result = <double>[];

  for (var i = 0; i < begin!.length; i++) {
    result.add(lerpDouble(begin![i], end![i], t)!);
  }

  return result;
}